Street Fighter 5 Season 2 Changes: Alex

Unfortunately, Alex will not be receiving a new costume in the update.

A general comment from Capcom about the Alex changes:

To match the changes in the game, Alex’s mid-range attacks have become a little slower. However, Alex’s close range damage output has increased as new combo opportunities such as, Crouching LP > L Flash Chop and Lariat > Standing MP have been added. Additionally, the anti-air ability of crouching HP has been improved, making it easier to do damage when he properly reads the opponent.

Here are the specifics:

Hurtbox:

 The size of the forward hurtbox when crouching has been decreased

 Hitbox when character is changing directions has been changed

Face-Crush Chop (Forward Throw):

 Stun damage has been decreased 170 to 120

 CA meter gain has been decreased

 Adjusted so that the collision box doesn’t move forward during attack motion

Leg Tomahawk (Reverse Throw):

 Adjusted so that the collision box doesn’t move forward during attack motion

Standing LP:

 Removed the 3rd active frame from hitbox

 The knockback distance when hit in-air has been increased

 The upwards hitbox has been decreased

 The hurtbox around the hitbox has been expanded upwards

Standing LK:

 The motion start point has been moved forward when receiving damage or motion is cancelled. o The position of hitbox, hurtbox, and collision box has been adjusted.

 The motion start timing has been delayed by 1F when a cancelling a special move

Standing MP:

 Motion startup has been changed 12F to 14F o No change to advantage

 Pushback distance on-hit has been increased

 Advantage on V-Trigger cancel has been changed +12F to +10F

 Hurtbox size has been increased to the same size as hitbox

 Motion startup timing when cancelling a special has been delayed by 2F

Standing MK:

 Hitbox startup has been changed 8F to 9F

Standing HK:

 Damage has been increased 90 to 100

 Advantage on-hit has been changed -1F to +1F

Crouching LP:

 Pushback distance on-hit has been increased

Crouching MP:

 Hitbox startup has been changed 7F to 8F

 Motion recovery has been changed 15F to 17F

 Active frames for hitbox has been shortened 3F to 2F

 The hurtbox after the hitbox ends has been extended 3F

Crouching MK:

 Hitbox startup has been changed 8F to 10F

Crouching HP:

 Hitbox startup has been changed 12F to 10F

 Jumping MP:

 Hitbox startup has been changed 6F to 5F

 Hitbox has been expanded forward

Lariat:

 Hitbox startup has been changed 10F to 11F

 Advantage on-hit has been changed +5F to +6F

V Skill – Overhaul:

 V-gauge will increase by 30 after motion

V-reversal – Big Boot:

 Hitbox startup has been changed 15F to 16F

 Hitbox active frames have been decreased 4F to 2F

 Advantage and distance on-hit has been changed

Air Knee Smash:

 Damage distribution has been changed 10+120 to 50+80

 Block wait box during motion has been deleted

 KO timing has been changed to the first hit

EX Air Knee Smash:

 Damage distribution has been changed 10+150 to 50+110

 Block wait box during motion has been deleted

 Distance after hit has been increased

 Hurtbox on the 4th frame of the motion has been expanded upwards

L Flash Chop:

 Hitbox startup has been changed 13F to 12F

EX Flash Chop:

 Damage has been decreased 150 to 140

L Slash Elbow:

 Hitbox startup has been changed 14F to 16F

 Motion recovery has been changed 18F to 22F

 Hurtbox when charging forward and during recovery has been expanded forwards and upwards

 Hurtbox around the hitbox has been expanded downwards

 Decreased the movement distance

 Decreased pushback distance on-block

M Slash Elbow:

 Motion recovery has been changed 19F to 22F

 Hurtbox when charging forward and during recovery has been expanded forwards and upwards

 Hurtbox around the hitbox has been expanded downwards

 Decreased pushback distance on-block

H Slash Elbow:

 Hurtbox when charging forward and during recovery has been expanded forwards and upwards

 Hurtbox around the hitbox has been expanded downwards

 Decreased pushback distance on-block

Power Bomb/Power Drop:

 CA meter gain on activation has been decreased

 CA meter gain on-hit and block has been increased

 Adjusted so the collision box doesn’t move forward during attack motion

Air Stampede:

 Hitbox active frames have been extended 2F to 3F

 Hitbox expands forwards as active time progresses

EX Air Stampede:

 Projectile invincibility time has been changed between 3F – 30F to Between 1F – 30F

 Hitbox active frames have been extended 2F to 3F

Head Crush:

 Motion recover has been changed

 L: 45F to 30F, M: 50F to 30F, H: 56F to 30F

Heavy Hammer (Critical Art):

 Damage has been decreased 350 to 340

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One thought on “Street Fighter 5 Season 2 Changes: Alex

  1. Street Fighter 5 Season 2 Changes: Alex | Afro Futurism

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