Street Fighter 5 Season 2 Changes: Balrog

Unfortunately, Balrog will not be receiving a new costume in the update.

A general comment from Capcom about the Balrog changes:

Balrog now has more ways to break through the opponent’s guard. Changes, such as minimizing the recovery on Buffalo Pressure, increases his mix up potential and making crouching MK a low hit gives him greater high/low options. Special moves such as Screw Smash have been changed from charge moves to command moves to help with offense, while adjustments have been made to each stage of Turn Punch, to increase how much space Balrog can move in an instant.

Here are the specifics:

Vitality:

 Vitality has been increased 1000 to 1025

Hurtbox:

 Decreased the hurtbox when crouching

 Changed the hurtbox when the character changes direction

Dirty Bomber (Forward Throw):

 Damage has been decreased 120 to 110

 Stun damage has been decreased 170 to 120

 CA meter gain has decreased

Standing LP:

 Advantage on-block has been changed +2F to +3F

Standing LK:

 Moved the point action begins forward when receiving damage or cancelling an action. o Adjusted the position of the hitbox, hurtbox, and collision box

Standing MP:

 Damage has been increased 60 to 70

 Increase the airborne time by 1F for the opponent when hit in-air

Standing MK:

 Decreased the distance of pushback on-hit and pushback on-block

Standing HP:

 Changed to a crush counter move

Standing HK:

 Extended hitbox active frames 2F to 3F

Crouching LP:

 Advantage on-block has been changed +2F to +3F

 Hitbox active frames have been extended 2F to 3F

Crouching LK:

 The hitbox active frames have been extended 2F to 3F

Crouching MP:

 Motion recover has been changed 14F to 12F

 The upwards hitbox was decreased

 Advantage on-hit has been changed +1F to +4F

 Advantage on-block has been changed ±0F to +2F

Crouching MK:

 Attack property has been changed from HIGH hit to LOW hit

 The forward hitbox has been decreased

Crouching HP:

 During 2F-5F active frames for the hitbox, damage for hits in-air has been increased 70 to 80

Stomping Combo:

 Pushback distance on-block has been decreased

V Skill – KKB, Buffalo Pressure:

 The counter window for KKB has been shortened until a follow up move can be performed

 Advantage on-block for Buffalo Pressure has been changed -8F to -6F

 Hitbox active frames for Buffalo Pressure has been extended 2F to 3F

V-Trigger – Crazy Rush:

 Made adjustments to the advantage when cancelling each special moves with a

V-Trigger o This change will not be applied to EX Screw Smash

V-reversal – Buffalo Headbutt:

 Hitbox startup has been changed 15F to 16F

 Adjustments to advantage and distance on-hit

 Pushback on-block has been extended

 Sideways movement distance has been shortened

L Screw Smash:

 Command has been changed to ↓(charged) ↑+LK to →↓↘+LK

 Hitbox startup has been changed 13F to 10F

 Airborne time for opponent when hit in-air has been increased

M Screw Smash:

 Command has been changed to ↓(charged)↑+MK to →↓↘+MK

 Hitbox startup has been changed 16F to 13F

 Damage has been decreased 110 to 100

 Airborne time for opponent when hit in-air has been increased

H Screw Smash:

 Command has been changed to ↓(charged)↑+HK to →↓↘+HK

 Damage has increased 90 to 100

 Airborne time for opponent when hit in-air has been increased

EX Screw Smash:

 Command has been changed to ↓(charged)↑+KK to →↓↘+KK

L Dash Straight:

 Advantage on-hit has been changed +1F to +2F

 The collision box has been extended upwards during the attack motion.

M Dash Straight:

 Advantage on-hit has been changed +2F to +3F

H Dash Straight:

 Advantage on-hit has been changed +3F to +2F

 Pushback distance on-hit has been decreased

EX Dash Straight:

 The V-Skill cancel command acceptance timing has been extended on the first hit

Turn Punch:

 Added throw invincibility during 3F-18F of the Level 1 – Level 9 motion

 Advantage on-hit and block have been loosened after Level 2.

Gigaton Blow (Critical Art):

 Throw invincibility during motion has been extended 3F

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