Street Fighter 5 Season 2 Changes : Chun-Li

Before getting into the character changes in gameplay, here is the costume she is receiving with the update found on Street Fighter’s Twitter page:

Image result for street fighter 5 Bboy ryu

Its… different. I’ll give Capcom that.

A general comment from Capcom about the Chun-Li changes:

Chun-Li’s special moves such as Hyakuretsukyaku (both grounded and airborne) and Kikoken have been revised, and adjustments to advantageous parameters have been made. The duration of her V-Trigger has been shortened, but V-gauge is easier to fill up as she now has additional attacks from V-Skill and increased combo potential. Additionally, her new special move cancels have given her a wider range of attack variety.

Here are the specifics:

Hurtbox:

 Changed hurtbox when changing directions while standing and crouching

 Expanded hurtbox when crouching

Stun meter:

 Reduced from 1000 to 950

Koshuto (Forward throw)/Tenshin Shushu (Reverse throw):

 Expanded throw range

Koshuto (Forward throw):

 Reduced stun damage from170 to 150

 Decreased CA meter gain

Ryuseiraku (Airborne throw):

 Expanded hurtbox during throw in downward direction

 Shrunk throw range

Standing LP (Normal/V-Trigger):

 Moved position that animation begins after taking damage or cancelling attack forward o Accordingly adjusted position of hitbox, hurtbox, and collision box

 Increase pushback on-hit and block

 Delayed attack activation by 5F when cancelling into from a special move

 Shrunk hitbox

Standing LK (Normal/V-Trigger):

 Changed startup from 4F to 5F

 Shrunk hitbox

 Expanded hurtbox around hitbox

 Increased horizontal knockback on-hit in the air

Standing MP (Normal/V-Trigger):

 Moved position that animation begins after taking damage or cancelling attack forward o Accordingly adjusted position of hitbox, hurtbox, and collision box

 Increased duration of hitbox from 2F to 3F

Standing HP (Normal/V-Trigger):

 Changed normal recovery from 16F to 18F

 Changed recovery during V-Trigger from 14F to 16F o No changes to advantage on-hit and block, but total animation has increased by 2F

 Changed advantage on-block from -3F to -5F

Standing MK (V-Trigger):

 Increased how long opponent is frozen in the air on Crush Counter

 Increased air combo potential on Crush Counter

Crouching LP(Normal/V-Trigger):

 Changed startup from 3F to 4F

 Increased normal damage from 20 to 30

 Increased damage during V-Trigger from 30 to 40

 For normal version, increased duration of hitbox from 2F to 3F

Crouching LK(Normal/V-Trigger):

 Changed normal advantage on-hit from +1F to +2F

 Changed advantage on-hit during V-Trigger from +3F to +4F

 Changed so the only special it can be cancelled into is Hyakuretsukyaku

Crouching HP (Normal/V-Trigger):

 Reduced pushback on-hit for first hit

Crouching HK(Normal/V-Trigger):

 Changed startup from 7F to 8F

 Decreased normal damage from 100 to 90

 Decreased damage during V-Trigger from 110 to 100

Jumping MK (Normal/V-Trigger):

 Shrunk lower hitbox

Neutral Jumping HK (Normal/V-Trigger):

 Changed startup from 5F to 7F

Hakkei (Normal/V-Trigger):

 Increased how long opponent is frozen in the air by 4F on Crush Counter during V-Trigger

 Expanded hurtbox around feet in upward direction

 Shrunk upper hitbox

 Delayed attack activation by 4F when being cancelled into from a special move

Senenshu (Normal/V-Trigger):

 Changed normal advantage on-hit from ±0F to +2F

 Changed advantage on-hit during V-Trigger from 3F to +4F

Yokusenkyaku (V-Trigger):

 Changed advantage on-hit from +3F to +4F

Kakurakukyaku (Normal/V-Trigger):

 Shrunk lower hitbox

 Expanded hurtbox around hitbox

 Increased duration of hitbox from 6F to 7F

Yosokyaku (Normal):

 Fixed bug that when hit during 1F of animation, was not registered as a counter

V-Skill – Rankyaku (Normal):

 When transitioning from V-Skill to a jumping attack, changed so that the jumping attack adds VGauge meter gain instead of CA Gauge on-hit or block o During V-Trigger, will gain CA Gauge

V-Reversal – Sohakkei:

 Changed startup from 10F to 12F

 Changed attack recovery from 20F to 24F o No change to advantage on-block

 Changed advantage on-hit from +1F to +2F

 Changed physical strike/projectile invincibility during animation from 1-15F to 1-25F

V-Trigger – Renkiko:

 Can be cancelled into from Hyakuretsukyaku or Kikoken

 Shortened duration of effect Hyakuretsukyaku/Airborne Hyakuretsukyaku

Spinning Bird Kick (Normal/V-Trigger):

 Adjusted knockback distance and duration on air counter so that it is easier to hit opponents in the air

Kikoken (Normal/V-Trigger):

 Changed total animation (L: 45F to 46F, M: 43F to 45F, H: 41F to 44F) o No changes to advantage on-hit or block

 Decreased CA meter gain on activation

 Increased CA meter gain on-hit or block

 Added hurtbox with projectile invincibility around hands

L Hyakuretsukyaku (Normal/V-Trigger):

 Decreased normal damage from 80 to 60

 Decreased damage during V-Trigger from 90 to 70

 Changed advantage on-hit from +3F to +4F

 Can be performed by mashing LK in addition to current command (↓↘→+LK)

 Expanded pushback on-hit for last hit

 Fixed bug that when hit during 1F of animation, was not registered as a counter

M Hyakuretsukyaku (Normal/V-Trigger):

 Changed startup from 10F to 11F

 Decreased normal damage from 100 to 80

 Decreased damage during V-Trigger from 110 to 90

 Increased stun damage from 100 to 120

 Changed advantage on-hit from +2F to +3F

 Can be performed by mashing MK in addition to current command (↓↘→+MK)

H Hyakuretsukyaku (Normal/V-Trigger):

 Decreased normal damage from 120 to 100

 Decreased damage during V-Trigger from 130 to 110

 Changed advantage on-hit from +1F to +2F

 Can be performed by mashing HK in addition to current command (↓↘→+HK)

EX Hyakuretsukyaku:

 Increased stun damage from 150 to 200

 Shrunk pushback

 Increased distance Chun-Li moves forward during animation

 Can be performed by mashing KK in addition to current command (↓↘→+KK)

L Airborne Hyakuretsukyaku (Normal/V-Trigger):

 Changed startup from 7F to 8F

 Decreased normal damage from 80 to 70

 Decreased damage during V-Trigger from 90 to 80

 Changed advantage on-hit from +4F to +3F

 Changed advantage on-block from +1F to -2F

 Shrunk upper hitbox

M Airborne Hyakuretsukyaku (Normal/V-Trigger):

 Changed startup from 8F to 10F

 Decreased normal damage from 100 to 90

 Decreased damage during V-Trigger from 120 to 100

 Changed advantage on-hit from +4F to +3F

 Changed advantage on-block from +1F to -2F

 Shrunk upper hitbox

H Airborne Hyakuretsukyaku (Normal/V-Trigger):

 Changed startup from 7F to 12F

 Decreased normal damage from 120 to 100

 Decreased damage during V-Trigger from 130 to 110

 Changed normal advantage on-hit from -3F to ±0F

 Changed advantage on-block during V-Trigger from -6F to -3F

 Shrunk upper hitbox

EX Airborne Hyakuretsukyaku (Normal/V-Trigger):

 Decreased normal damage from 175 to 160

 Decreased damage during V-Trigger from 185 to 170

L Spinning Bird Kick (Normal/V-Trigger):

 Decreased normal damage from 120 to 100

 Decreased damage during V-Trigger from 130 to 110

M Spinning Bird Kick (Normal/V-Trigger):

 Decreased normal damage from 140 to 120

 Decreased damage during V-Trigger from 150 to 130

H Spinning Bird Kick (Normal/V-Trigger):

 Changed startup from 22F to 19F

 Changed attack recovery from 26F to 24F

 Decreased normal damage from 160 to 140

 Decreased damage during V-Trigger from 170 to 150

EX Spinning Bird Kick (Normal/V-Trigger):

 Changed attack recovery from 27F to 31F

 Decreased normal damage from 170 to 150

 Decreased damage during V-Trigger from 180 to 160

Hoyokusen (Critical Art):

 Decreased damage from 340 to 330

 Vertically expanded collision box

Advertisements

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s