Street Fighter 5 Season 2 Changes: FANG

Unfortunately, FANG will not be receiving a new costume in the update.

A general comment from Capcom about the FANG changes:

F.A.N.G’s attacks frequently used at mid-range have been adjusted to be slightly slower, however the advantage on hit has been increased. As damage output with F.A.N.G was questionable, special moves can now be performed without charge during V-Trigger to allow for higher damage potential.

Here are the specifics:

Hurtbox:

 Hurtbox when character turns around while crouching has been changed

Shimonshu (Forward throw):

 Recovery after hit has increased 6F

 Damage has been decreased 130 to 120

 Stun damage has been decreased 200 to 150

 CA meter gain has been decreased

Kyoshitsugeki (Reverse Throw):

 Damage has decreased 130 to 120

 Stun damage has decreased 170 to 150

 CA meter gain has decreased

 Distance after hit has been increased

Standing LP:

 Advantage on-hit has been changed +5F to +6F

 Advantage on-block has been changed +2F to +3F

Standing LK:

 Hitbox startup has been changed 5F to 6F

 Advantage on-hit has been changed +4F to +5F

 Advantage on-block has been changed +2F to +3F

Standing MP:

 Downwards hitbox on second hit has been decreased

Standing MK:

 Hitbox startup has been changed 5F to 6F

Standing HK:

 Hitbox startup has been changed 12F to 14F

 Advantage on-hit has been changed +6F to +7F

Crouching LP:

 Hitbox has been expanded forward

Crouching MP:

 Hitbox startup has been changed 6F to 7F

 The motion start point has been moved forward when receiving damage or motion is cancelled. o The position of hitbox, hurtbox, and collision box has been adjusted.

Crouching MK:

 Hitbox startup has been changed 7F to 8F

 Advantage on-hit has been changed +4F to +5F

 Advantage on-block has been changed +2F to +3F

Crouching HK:

 Damage distribution has been changed 40+60 to 50+50

 Motion start timing on V-Trigger cancel is 1F faster on-hit only

V-Trigger – Dokunomu:

 While active, cancelling in to moves that require charges will no longer require charges.

V-Reversal – Nikaiho:

 Motion recovery has been changed 35F to 30F

Nirenko:

 Advantage on-hit has been changed -2F to ±0F

Senpukuga:

 Advantage on-hit has been changed +5F to +6F

Nikankyaku:

 Priority of commands has been set higher than Ryobenda

 Changed so that character faces the opponent when cancelling the motion with Senpukuga

M Nikankyaku:

 Motion recover has been decreased 1F

Nishikyu:

 CA meter gain on activation has decreased

 CA meter gain on-hit and block has increased

EX Nishikyu:

 Entire motion has changed 52F to 49F

 Damage has been increased 80 to 90

 Advantage on-hit has been changed +2 to +3

 Advantage on-block has been changed -2 to -1

M Ryobenda:

 Hitbox active frames have been changed 60F to 80F

H Ryobenda:

 Entire motion has been changed 52F to 55F

 Hitbox active frames have been changed 100F to 120F

Shishiruirui:

 Hitbox startup has been changed 12F to 10F

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