Street Fighter 5 Season 2 Changes: Ibuki

Unfortunately, Ibuki will not be receiving a new costume in the update.

A general comment from Capcom about the Ibuki changes:

Ibuki’s dash has been sped up as well as her jump to help her close the distance against the opponent quicker. Her standing MK has also been strengthened greatly to provide more attack/defense options once she gets in.

Here are the specifics:

Vitality:

 Vitality has increased 900 to 950

Forward Step:

 The entire motion has been changed 17F to 16F

Jump:

 Airborne time during jump has been changed 40F to 38F

Yamikazura (Forward throw):

 Stun damage has decreased 170 to 120

 CA meter gain has decreased Kubiori (Reverse Throw):

 Damage has increased 130 to 140

 Stun damage has increased 170 to 200

 CA meter gain has increased

Tobizaru (Airborne throw):

 Throw range has been decreased

 The hurtbox during motion has been expanded downwards

Standing LK:

 Adjusted so that a whiff can’t be cancelled with a V-Trigger

Standing MK:

 Hitbox startup has been changed 5F to 6F

 Movement recovery has been changed 15F to 14F

 Advantage on-hit has been changed ±0F to +5F

 Advantage on-block has been changed -1F to +2F

 Knockback distance on-hit and block has been decreased

 Forward hitbox has been decreased

Standing HK:

 On crush counter, the opponent hitstun has been increased +7F

Crouching LP:

 Advantage on-block has been changed +1F to +2F

 Active frames for hitbox has been extended 2F to 3F

Crouching LK:

 Changed so that it can be button mash cancelled in to crouching

LP Crouching MP:

 Moved the motion starting point forward when receiving damage or motion is cancelled o Position of hitbox, hurtbox, and collision box have been adjusted

 Bonshogeri:

 Movement recovery has been changed 16F to 19F on whiff only o There is no change to the advantage on-hit or block

Sasanaki:

 Advantage on-hit has been changed +5F to +6F

V-reversal – Hanagasumi:

 Recovery on-hit has been added

 Hitbox has been expanded forwards

Kunai/Airborne Kunai:

 Decreased CA meter gain on activation

 Increased CA meter gain on-hit or block

 Delayed the CA cancel timing so that V-reversals are easier to perform when opponent blocks.

 Fixed issue where L Airborne Kunai hits as a counter, the bendback time was extended by 3F

Kunai Ikkinage/Airborne Kunai Ikkinage:

 Decreased CA meter gain on activation

Kunai Hoju:

 Motion recovery has been shortened 3F

 Sped up the timing that Kunai is refilled

EX Kunai Hoju:

 Newly added an EX version o 3 – 6 (on button hold) Kunai will be refilled

Nobusuma:

 Changed so that a jump attack can be performed during motion recovery

Raida:

 Increased CA meter gain on-hit and block

 Pushback distance on-block has been decreased

EX Raida:

 Projectile invincible frames have been changed from 3F – 9F to 1F – 9F.

 The KO timing has been changed to the first hit

Kachofugetsu (Critical Art):

 Damage has been decreased 350 to 340

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