Street Fighter 5 Season 2 Changes: Juri

Before getting into the character changes in gameplay, here is the costume she is receiving with the update found on Capcom’s blog:

Looks like Krampus’s wife with those red eyes

A general comment from Capcom about the Juri changes:

Attack properties of Juri’s normal attacks have been adjusted while combo potential has been increased through modifications to her standing MP to standing MK. Additionally, her ability to cancel all versions of Fuharenkyaku with her V-Skill allow her greater movement options.

Here are the specifics:

Hurtbox:

 Expanded hurtbox when character changes direction while crouching.

Chisenkyaku (Forward Throw):

 Removed 5F from recovery after hit

 Decreased damage 130 to 110

 Decreased stun value 200 to 120

 Decreased CA meter gain 100 to 70

 Decreased the distance of knockback after hit

Kaeikyaku (Reverse Throw):

 Decreased recovery after hit by 2F

 Decreased the distance of knockback after hit

Zankasen (airborne throw):

 Expanded throw range

 Expanded the hurtbox downwards during motion

Jump:

 Unified airborne time for all jumps from 39F to 38F

Standing LK:

 Extended hitbox active frames 2F to 4F

Standing MP:

 Advantage on-hit has been changed +4F to +5F

 Decreased the size of forward hurtbox

Standing MK:

 Hitbox activation on first hit has been changed 6F to 5F

 Entire motion has been shortened 1F

 Hitbox activation on second hit has been changed 8F to 7F

 Changed damage distribution 50+20 to 40+30

 Extended the hitstun on the first hit by 1F o This change will not be applied for when V-Trigger is active

 Expanded the hitbox on first hit forward

Standing HP:

 Advantage on-hit has been changed +2F to +4F

Standing HK:

 Motion recover has been changed 17F to 20F

Crouching LP:

 Active frames for hitbox has been extended 2F to 3F

Crouching MP:

 Hitbox startup has been changed 5F to 6F

 Hitbox active frames have changed 2F to 3F

Crouching MK:

 Advantage on-hit has been changed +1F to +2F

 Advantage on-block has been changed -3F to -2F

 Extended the cancel timing with special move

Senkaikyaku:

 Advantage on-block has been changed -4F to -6F

Kyoretsushu:

 Advantage on-block has been changed -6F to -12F

V- Skill – Kasatsushu:

 Hitbox startup on Level 2 has been changed 14F to 10F

 Increased the juggle potential when used during in-air combos

 Projective invincibility time has been changed from 14F of activation ~ projectile invincibility to 6F of activation ~ projectile invincibility

 Decreased the downwards hurtbox and increased the forward hurtbox during Lvl2 motion

 Made it possible to activate from cancel, after any type of Fuharenkyaku except the EX version

 Changed the timing from motion start to Lvl2 from 40th frame to 33rd frame

L Ryodansatsu:

 Hitbox startup has been changed 20F to 19F

M Ryodansatsu:

 Hitbox startup has been changed 21F to 20F

EX Ryodansatsu:

 Changed projectile invincibility from 5th to 27th frame of the motion to 1st to 27th frame of motion

L Tensenrin:

 Changed command from →↓↘+LK to →↓↘+LP

 Advantage on-hit has been changed +1F to +2F

M Tensenrin:

 Changed command from →↓↘+MK to →↓↘+MP

 Increased damage 110 to 120

 Decreased the size of the hurtbox between 1F – 2F / Hit and projectile invincibility between 3-7F / added throw vulnerability to 1-7F

H Tensenrin:

 Changed command from →↓↘+HK to →↓↘+HP

 Added throw invincibility between 1F and 8F of motion

L Fuharenkyaku (while V-Trigger active):

 Slowed down the projectile speed

 Slowed the CA cancel activation timing, and made it easier for a blocking opponent to perform a V-reversal

M Fuharenkyaku:

 Hitbox startup has been changed 21F to 23F

 Advantage on-block has been changed -6F to -4F

M Fuharenkyaku (while V-Trigger active):

 Hitbox startup has been changed 21F to 23F

 Advantage on-block has been changed -6F to -4F

H Fuharenkyaku:

 Action recovery has been decreased 31F to 21F

 Damage has been decreased 90 to 80

 Stun damage increased 120 to 150

 Advantage on-block has been changed -11F to -6F

H Fuharenkyaku (while V-Trigger active):

 Action recovery has been decreased 31F to 21F

 Damage has been decreased 90 to 80

 Stun damage increased 120 to 170

 Advantage on-block has been changed -11F to -6F

Sakkai Fuhazan (Critical Art):

 Expanded the hitbox backwards

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