Street Fighter 5 Season 2 Changes: Laura

Before getting into the character changes in gameplay, here is the costume she is receiving with the update found on Capcom’s blog:

Laura does not like clothes

A general comment from Capcom about the Laura changes:

Laura’s attacks have been adjusted to increase her overall combo potential. Additionally, her advantage after combos has been adjusted so that it’s easier for her to continue offense.

Here are the specifics:

Hurtbox:

 Expanded hurtbox when character changes direction

 Changed the hurtbox when character changes direction while crouched

Seoi Throw (Forward throw):

 Decreased damage 130 to 120

 Decreased stun damage 200 to 150

 Decrease CA meter gain

 Changed so the collision box doesn’t move forward during attack motion

Pullback Hold (Reverse Throw):

 Increased the recovery on-hit 3F

 Decreased stun damage 170 to 150

 Decreased CA meter gain

 Changed so the collision box doesn’t move forward during attack motion

Standing LK:

 Hurtbox around the hitbox has been expanded forwards and downwards, and decreased upwards

Standing MP:

 Hurtbox during 1F – 3F of motion has been expanded forward

Standing MK:

 Changed hitbox startup 6F to 5F

 Changed advantage on-hit +2F to +3F

 Changed advantage on-block -1F to -2F

Standing HP:

 Changed advantage on-hit +3F to +4F

Standing HK:

 Hurtbox during 1F – 7F of motion has been expanded forward

 Hurtbox 2F-1F before hitbox startup has been expanded forward

 Changed advantage on crush counter +17F to +16F

Crouching LP:

 Motion recovery has been changed 7F to 8F o No changes to advantage on-hit or block

 Increased hitstun on-hit by 1F o No change to advantage on-hit

Crouching LK:

 Advantage on-block has been changed -2F to +1F

Crouching MP:

 Hurtbox during 1F- 3F of motion has been expanded forward

 Hitbox during 2F of activation has been decreased upwards

Crouching MK:

 Upwards hitbox has been decreased

Crouching HK:

 Decreased damage 100 to 90

Jumping MK:

 Downwards hitbox has been decreased

Dual Crash(Standing MP to Standing MK) :

 Advantage on-hit has been changed +1F to +2F

Twist Barrage (6+HP to HP):

 Hitbox startup has been changed 18F to 17F

 In-air combo limit has been relaxed

V-Skill – Volty Line (Standard/V-Trigger):

 Decreased standard version damage 90 to 80

 Decreased stun damage for V-Trigger version 200 to 180

 Advantage on-hit for standard version has been changed ±0F to +2F

 Advantage on-hit for V-Trigger version has been changed ±0F to +3F

 Added hurtbox around the legs when hitbox is active

 Expanded hurtbox around legs upwards and forwards while hitbox is active

V-Reversal – Double Slap:

 Hitbox startup has been changed 15F to 16F

 Advantage and distance on-hit has been changed

Thunder Clap:

 Decreased CA meter gain on activation

 Increased CA meter gain on-hit and block o Meter gain increases per level

EX Thunder Clap:

 Increased juggle potential when used in-air combo

 Strengthened limitation on in-air combo when used during in-air combo

L Bolt Charge:

 Extended the hitbox active frames 3F to 4F

M Bolt Charge to Split River (Including V-Trigger):

 Decreased damage for standard version 90 to 70

 Decreased damage for V-Trigger version 110 to 90

 Advantage on-hit has been changed 9F to 18F

M Bolt Charge to Rodeo Break (Including V-Trigger):

 Decreased damage for standard version 90 to 70

 Decreased damage for V-Trigger version 110 to 90

 Advantage on-hit has been changed 17F to 18F

Sunset Wheel (Standard):

 Hitbox startup has been changed 6F to 5F

 Increased damage for standard version by 10 each

o L: 150 to 160、M: 160 to 170、H: 170 to 180

 Increased CA meter gain on activation and hit

 The motion start point has been moved forward when receiving damage or motion is cancelled. o The position of hitbox, hurtbox, and collision box has been adjusted

Sunset Wheel (V-Trigger):

 Hitbox startup has been changed 6F to 5F

 2F have been removed from recovery after hit

 Increased stun damage 220 to 230

 Increase CA meter gain on activation and hit

 Decreased distance after hit

 The motion start point has been moved forward when receiving damage or motion is cancelled. o The position of hitbox, hurtbox, and collision box has been adjusted.

EX Sunset Wheel (Standard/V-Trigger):

 Hitbox startup has been changed 19F to 18F

 2F have been removed from recovery after hit

 Increased stun damage for standard version 200 to 250

 Increased stun damage to V-Trigger version 220 to 280

 Added projective invincibility to hurtbox between 1F -20F during motion

 The motion start point has been moved forward when receiving damage or motion is cancelled. o The position of hitbox, hurtbox, and collision box has been adjusted.

 

 

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