Street Fighter 5 Season 2 Changes: M.Bison

Unfortunately, M.Bison will not be getting a new costume in the update.

A general comment from Capcom about the M.Bison changes:

Adjustments have been made to Psycho Reflect, where the player now gets to choose when they want to shoot the projectile received from absorbing an attack or projectile. Additionally, EX Psycho Blast range has been increased, allowing it to reach the edge of the screen, providing more options for attack. Hit invincibility has been added to EX Head Press during V-Trigger, giving him some defensive buffs as well.

Here are the specifics:

M.BISON Stun meter:

 Changed from 950 to 1000

Psycho Impact: (Forward Throw)

 Reduced damage from 130 to 110

 Reduced stun damage from 170 to 120

 Reduced CA meter gain

 Increased advantage on-hit by 4F

Psycho Fall: (Reverse Throw)

 Reduced stun damage from 200 to 170

 Reduced CA meter gain

 Decreased advantage on-hit by 2F

Standing LP:

 Changed attack recovery from 6F to 7F o Advantage on-hit and block has not been changed

 Increased how long opponent reels on-hit by 1F o Advantage on-hit has not changed

Standing LK:

 Changed attack startup from 4F to 3F

 Changed attack recovery from 8F to 10F o Advantage on-block has not been changed

 Changed advantage on-hit from +4F to +2F

 Shrunk forward hitbox

 Moved position that animation begins after taking damage or cancelling attack forward o Accordingly adjusted position of hitbox, hurtbox, and collision box

Standing MP:

 Changed attack recovery from 12F to 14F o Advantage on-hit and block has not been changed

 Reduced pushback on-block

 Expanded hurtbox around hitbox in forward direction

 Added hurtbox around feet during attack recovery

 Moved position that animation begins after taking damage or cancelling attack forward o Accordingly adjusted position of hitbox, hurtbox, and collision box

 Fixed bug that when hit before 1F of animation, was not registered as a counter

Standing HP:

 Increased damage from 80 to 90

 Expanded hitbox in forward direction

 Expanded hurtbox in forward direction

 Added hurtbox around feet during attack recovery

 Moved position that animation begins after taking damage or cancelling attack forward o Accordingly adjusted position of hitbox, hurtbox, and collision box

Crouching LP:

 Expanded hitbox in forward direction

 Expanded hurtbox in forward direction

 Added hurtbox around feet

 Increased pushback on-hit and block

 Extended how long hitbox stays out from 2F to 3F

Crouching LK:

 Sped up when can be cancelled into mash cancel attacks by 1F

Crouching MP:

 Removed hurtbox before attack startup

 Changed advantage on-block from ±0F to +1F

 Extended how long hitbox stays out from 2F to 3F

 Shrunk upper hitbox

 Moved position that animation begins after taking damage or cancelling attack forward o Accordingly adjusted position of hitbox, hurtbox, and collision box

Crouching HP:

 Increased damage during 12F-14F from 70 to 80

 Added hitbox during 12F-14F that will hit opponents behind M. Bison

Crouching HK:

 Added hurtbox before attack startup

 Shrunk forward hitbox

 Expanded hurtbox around hitbox in forward direction

Jumping MK:

 Shrunk lower hitbox

 Reduced how long hitbox stays out from 8F to 6F

Psycho Axe:

 Changed attack startup from 16F to 18F

 Increased stun damage from 100 to 150

 Can juggle opponents who have been knocked back

 Changed property on-hit in the air to knockdown

Shadow Axe:

 Changed startup of second hit from 16F to 14F

 Reduced damage of second hit from 60 to 50

 Increased stun damage from 60 to 120

 Sped up transition from Standing MP

 Changed advantage on-hit from +6F to +2F

 Changed advantage on-block from -5F to -8F

V-Skill – Psycho Reflect:

 Changed so that it can only fire projectile when performing V-Skill a second time after successfully countering an opponent’s attack without following up with another attack

 Expanded counter box in upward direction

 Increased juggle potential on-hit with secondary attack

V-Trigger – Psycho Power:

 Extended duration of effect

 Increased the amount of timer consumed for special moves

V-Reversal – Psycho Burst:

 Changed attack startup from 15F to 16F

 Changed physical strike/projectile invincibility during animation from 1F-16F to 1F-30F

 Changed pushback and advantage on-hit

L Psycho Blast:

 Increased CA meter gain on activation

 Increased CA meter gain on-hit and block

 Reduced pushback on-block

M Psycho Blast:

 Reduced CA meter gain on activation

 Increased CA meter gain on-hit and block

 Reduced knockback on-hit

 Reduced pushback on-block

H Psycho Blast:

 Reduced CA meter gain on activation

 Increased CA meter gain on-hit and block

 Reduced knockback on-hit

 Reduced pushback on-block

Psycho Blast (V-Trigger):

 Reduced CA meter gain on activation

 Increased CA meter gain on-hit and block

 Reduced knockback on-hit

 Reduced pushback on-block

EX Psycho Blast:

 Changed total animation from 42F to 40F

 Extended how long projectile remains on the screen

EX Psycho Blast (V-Trigger):

 Changed total animation from 43F to 38F

 Reduced damage from 130 to 120

 Somewhat reduced projectile speed

 Changed so that can only have one of the same type of projectile on the screen at a time

Head Press:

 Increased damage on-hit in the air from 80 to 100

EX Head Press:

 Reduced recovery on-hit on the ground by 9F

 Reduced damage on-hit in the air from 130 to 100

 Can quick recover on-hit in the air

 Adjusted how long both M. Bison and opponent are frozen on-hit in the air to make it easier to perform successful hit with Somersault Skull Diver

 Changed timing of physical strike invincibility at attack startup from 1F-4F to 3F-7F

EX Head Press (V-Trigger):

 Changed to full invincibility to 1F-25F of animation

 Changed advantage on-block from +2F to -2F

 Increased pushback on-block

L Psycho Inferno:

 Reduced damage from 90 to 80

 Increased stun damage from 100 to 150

M Psycho Inferno:

 Reduced damage from 100 to 90

 Increased stun damage from 100 to 150

H Psycho Inferno:

 Reduced damage from 110 to 100

 Increased stun damage from 100 to 150

 Adjusted so that can juggle opponents with L Psycho Blast on-hit

Psycho Inferno (V-Trigger):

 Reduced damage from 130 to 100

 Increased stun damage from 100 to 150

 Reduced CA meter gain on activation, hit, and block

 Fixed bug that when hit during active frames, was not registered as a counter

EX Psycho Inferno (V-Trigger):

 Changed attack startup from 18F to 15F

 Changed total animation from 64F to 61F

L Double Knee Press (Normal/V-Trigger):

 Changed attack startup during V-Trigger from 16F to 13F

 Increased normal damage from 70 to 80

 Increased normal stun damage from 100 to 150

 Increased CA meter gain on-hit and block

 Changed advantage on-hit from +3F to +2F

 During V-Trigger, changed invincibility during animation from 6F-10F to 6F-9F

 During V-Trigger, sped up window to transition into other attacks by 1F

M Double Knee Press (Normal/V-Trigger):

 Changed attack startup during V-Trigger from 19F to 15F

 Increased normal damage from 80 to 90

 Increased normal stun damage from 100 to 150

 Increased CA meter gain on-hit and block

 Changed advantage on-hit from +3F to +2F

 During V-Trigger, hanged invincibility during animation from 6F-12F to 6F-11F

 During V-Trigger, sped up window to transition into other attacks by 1F

H Double Knee Press (Normal/V-Trigger):

 Changed attack startup during V-Trigger from 22F to 19F

 Increased normal damage from 90 to 100

 Increased normal stun damage from 100 to 150

 Increased CA meter gain on-hit and block

 Changed advantage on-hit from +3F to +2F

 Reduced normal pushback on-hit

 During V-Trigger, changed invincibility during animation from 6F-15F to 6F-13F

 During V-Trigger, sped up window to transition into other attacks by 1F

EX Double Knee Press (Normal/V-Trigger):

 Reduced recovery on-hit by 6F

 Reduced damage during V-Trigger from 170 to 160

 Removed throw invincibility during 1F-3F of V-Trigger

Devil Reverse (Normal/V-Trigger):

 Increased CA meter gain at activation

 Increased CA meter gain at hit and block

EX Devil Reverse:

 Changed so that during animation, do not move backwards even if player inputs back

 Adjusted to move somewhat forward before falling

Somersault Skull Diver:

 Reduced damage from 80 to 70

 Increased CA meter gain on activation, hit, and block

 Shrunk upper hitbox, and expanded lower hitbox

 Expanded hurtbox around hitbox in forward direction

 Removed throwable box around hitbox

 Increased how long opponent is reeling by 5F on ground hit

 Changed hit property to knockdown on-hit in the air

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