Street Fighter 5 Season 2 Changes: Necalli

Unfortunately, Necalli will not be getting a costume in the update.

A general comment from Capcom about the Necalli changes:

Parameters for all of Necalli’s main moves have been revised. Opening Dagger can only be charged while V-Trigger is active, giving him a wider range of offensive options.

Here are the specifics:

Hurtbox (Normal and V-trigger versions):

 Adjusted hurtbox when changing direction while standing and crouching

Soul Sealer (Forward Throw) (Normal and V-Trigger versions):

 Increased recovery on-hit by 6F

 Reduced damage on normal version 120 to 100

 Reduced damage on V-Trigger version 130 to 110

 Reduced stun 170 to 120

 Reduced stun on V-Trigger version 200 to 150

 Reduced CA meter gain

Soul Discriminator (Back Throw) (Normal and V-Trigger versions):

 Reduced damage on normal version 120 to 100

 Reduced damage on V-Trigger version 130 to 110

 Reduced stun 170 to 120

 Reduced stun on V-Tigger version 200 to 150

 Reduced CA meter gain Standing LP (Normal and V-trigger versions):

 Increased horizontal knockback distance against airborne opponents

 Added hurtbox around his feet during the 3F following the active frames

 Decreased size of the hitbox in upwards direction

Standing MP (Normal and V-Trigger Versions):

 Advantage on-block changed from +2F to ±0F

 Hit pushback distance reduced

 Block pushback distance reduced with hit pushback

Standing MK (Normal and V-Trigger Versions):

 Increased active frames from 2F to 3F

Standing HK (Normal and V-Trigger Versions):

 Added hurtbox around his back during 11F~36F of the attack motion

 Increased size of hurtbox around his leg forward during the 4F following the active frames

Crouching LP (Normal and V-Trigger Versions):

 Increased active frames from 2F to 3F

Crouching MK (Normal and V-Trigger Versions):

 Decreased size of hitbox in upwards direction

 Increased size of hitbox in downwards direction

Crouching HK (Normal and V-Trigger Versions):

 Reduced damage 100 to 90

Jump MK (Normal and V-Trigger Versions):

 Reduced size of hitbox in downward direction slightly

Jump HP (Normal and V-Trigger Versions):

 Changed startup from 7F to 9F

V- Reversal:

 Changed startup from 16F to 17F

 Changed distance and recovery on-hit

 Changed hit and projectile invincibility frames from 1F~16F to 1F~30F

Opening Dagger (Normal version):

 Changed advantage on-block from -4F to -6F

Opening Dagger (V-Trigger version):

 You can now charge by holding HP o Startup 38F/On-hit +7F/On-block+2F/Damage 100/Stun 150

 On-block uncharged is now -4F to -6F

LP Mask of Tlalli (Normal and V-Trigger Versions):

 Changed command from【→↘↓↙←+LP】 to 【→↘↓↙←+LK 】

 Increased damage on normal version 120 to 130

 Increased damaged on V-Trigger version 130 to 150

 Increased CA meter gain on whiff and hit

MP Mask of Tlalli (Normal and V-Trigger Versions):

 Changed command from【→↘↓↙←+MP】 to 【→↘↓↙←+MK】

 Increased damage on normal version 130 to 140

 Increased damaged on V-Trigger version 140 to 160

 Increased CA meter gain on whiff and hit

HP Mask of Tlalli (Normal and V-Trigger Versions):

 Changed command from【→↘↓↙←+HP】 to 【→↘↓↙←+HK】

 Increased damage on normal version 140 to 150

 Increased damaged on V-Trigger version 150 to 170

 Increased CA meter gain on whiff and hit

EX Mask of Tlalli (Normal and V-Trigger Versions):

 Changed command from【→↘↓↙←+PP】 to 【→↘↓↙←+KK】

LK Valiant Rebellion (Normal and V-Trigger Versions):

 Reduced damage on normal version 60 to 50

 Reduced damage on V-Trigger version 80 to 70

 Increased CA meter gain on-hit

 Changed to a hit attack with projectile durability

MK Valiant Rebellion (Normal and V-Trigger Versions):

 Reduced damage on normal version 70 to 60

 Reduced damage on V-Trigger version 90 to 80

 Increased CA meter gain on-hit

 Changed to a hit attack with projectile durability

HK Valiant Rebellion (Normal and V-Trigger Versions):

 Reduced damage on normal version 100 to 80

 Reduced damage on V-Trigger version 120 to 100

 Reduced stun 200 to 150

 Increased CA meter gain on-hit

 Changed to a hit attack with projectile durability

 Reduced horizontal knockback distance on-hit

EX Valiant Rebellion (Normal and V-Trigger Versions):

 Changed to a hit attack with projectile durability

LP The Disc’s Guidance (Normal and V-Trigger Versions):

 Reduced damage on normal version 90 to 80

 Reduced damage on V-Trigger version 110 to 100

 Increased CA meter gain on whiff, hit and block

 Changed advantage of V-Trigger version on-block from -6F to -4F

MP The Disc’s Guidance (Normal and V-Trigger Versions):

 Reduced damage on normal version 110 to 100

 Reduced damage on V-Trigger version 130 to 120

 Increased CA meter gain on whiff, hit and block

 Changed advantage of V-Trigger version on-block from -6F to -4F

HP The Disc’s Guidance (Normal and V-Trigger Versions):

 Reduced damage on normal version 130 to 120

 Reduced damage on V-Trigger version 150 to 140

 Increased CA meter gain on whiff, hit and block

 Changed advantage of V-Trigger version on-block from -6F to -4F

EX The Disc’s Guidance (Normal and V-Trigger Versions):

 Reduced damage on normal version 160 to 150

 Reduced damage on V-Trigger version 180 to 170

LP Raging Light (Normal and V-Trigger Versions):

 Increased damage on normal version 80 to 100

 Increased damage on V-Trigger version 100 to 120

 Changed Invincibility on 1F~3F which included invincibility around his feet and throw invincibility, to 1F~3F of throw invincibility only

 Added hurtbox to match visual

MP Raging Light (Normal and V-Trigger Versions):

 Increased damage on normal version 100 to 110

 Increased damage on V-Trigger version 120 to 130

 Changed 7F~12F full invincibility to 1F~7F invincibility around his feet/8F~12F added hurtbox

HP Raging Light (Normal and V-Trigger Versions):

 Changed (1F~7F full invincibility /hurtbox from 8F on) to to (1F~2F hurtbox added /3F~8F hit and projectile invincibility)

EX Raging Light (Normal and V-Trigger Versions):

 Increased juggle potential in-air combos for the first hit

Ceremony of Honor/Soul Offering (Critical Art) (Normal and V-Trigger Versions):

 Reduced damage on normal version 340 to 330

 Reduced damage on V-Trigger version 380 to 370

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