Street Fighter 5 Season 2 Changes: Urien

Unfortunately, Urien will not be receiving a new costume in the update.

A general comment from Capcom about the Urien changes:

Some of Urien’s normal attacks have been revised, resulting in an increase in a greater advantage after those attacks hit or are blocked. Another offensive improvement is that jumping LK can now cross-up, resulting in more offensive variety. On the defensive side, crouching HP startup has been quickened in an effort to increase his anti-air abilities.

Here are the specifics:

Vitality:

 Increased vitality 1000 to 1025

Spartan Bomb (Forward Throw):

 Decreased stun damage 200 to 120

 CA Meter gain has decreased

Hurtbox:

 Made adjustments to hurtbox when character changes direction

Standing MP:

 Hitbox activation has been changed 6F to 7F

 Advantage on-hit has been changed +4F to +6F

 Expanded hitbox forward

Standing MK:

 Standing hitbox activation has been changed 8F to 9F

Standing HP:

 Expanded hurtbox after hitbox disappears

Standing HP (Charge):

 Recovery on-block has been changed +3F to +5F

Standing HK:

 Decreased the size of the hurtbox between 1F – 2F when hitbox is active

Standing HK (Charge):

 Recovery on-block has been changed ±0F to +2F

 Decreased the pushback on-hit distance for the second hit

 The hurtbox during the 1F -2F active frames 1F -2F have been decreased

Crouching LP:

 Recovery on-hit has been changed +4F to +5F

 The duration of the hitbox active frames has been extended 2F to 3F

Crouching MP:

 Expanded the distance of pushback on-hit

Crouching MK:

 Advantage on-hit has been changed +1F to +4F

 Advantage on-block has been changed -2F to +2F

Crouching HP:

 Hitbox activation has been changed 8F to 7F

 The effect for the first hit in the air has changed from airborne recover damage to knockback damage. o Changed so that there is juggle potential when 2 hits hit in-air

Jumping LP:

 Expanded the hitbox backwards, and added in cross-up confirm

 Decreased the downwards hitbox size

Terrible Smash:

 Changed the advantage on-block -4F to -6F

Choral Kick:

 Command has changed from 6+HK to 3+HK

V-Trigger – Aegis Reflector:

 Increased damage from 10×3 to 20×3

V-Skill – Metallic Aura:

 Entire motion has been changed 55F to 52F

V-Reversal – Anger Snap Fist:

 Hitbox activation has changed 15F to 16F

 Knockback and Advantage on-hit has been changed

L, M Metallic Sphere:

 Decreased CA meter gain on activation

 Increased the CA meter gain on-hit or block

 Advantage on-block has been changed -9F to -7F

 Decreased the CA cancel for the single and charged version, and made it easier for blocking opponent to do a

H Metallic Sphere:

 Single version damage has been increased 60 to 70

 Charged version damage has been increased 90 to 100

 Decreased the CA meter gain on activation

 Increased CA meter gain on-hit or block

L Chariot Tackle (Standard/V-Skill):

 Increased juggle potential when used in-airborne combo

M Chariot Tackle (Standard/V-Skill):

 Changed the active frames for hitbox 10F to 11F

 Increased juggle potential when used in-airborne combo

H Chariot Tackle (Standard/V-Skill):

 Damage has increased 90 to 100

 Increased juggle potential when used in-airborne combo

 Fixed the issue where the sideways knockback when hitting on the ground using the V-Skill version is greater than the standard version

EX Chariot Tackle (During V-Skill):

 Fixed issue where the hitstun on the first hit is shorter than the standard version

H Violence Knee Drop (During V-Skill):

 Fixed issue where block recovery is longer than the standard version

M Dangerous Headbutt (During V-Skill):

 Fixed issue where the sideways knockback is shorter than the standard version on counter-hit in-air

EX Dangerous Headbutt (During V-Skill):

 Fixed the issue where counter-hit state was not present during recovery

 

Advertisements

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s