Street Fighter 5 Season 2 Changes: Zangief

Before getting into the character changes in gameplay, here is the costume he is receiving with the update found on Capcom’s blog:

Zangief finally gets a costume! And it’s pretty good.

A general comment from Capcom about the Zangief changes:

The advantage and distance between Zangief and the opponent when his moves land or are blocked has been adjusted, giving him more opportunities to choose between hits and throws. All special moves including Double Lariat have been adjusted.

Here are the specifics:

Hurtbox on wakeup:

 Adjusted hurtbox when changing direction

Atomic Drop/Captured (front and back throw):

 Reduced CA meter gain

Standing MP:

 Changed advantage on-hit +3F to +4F

 Changed advantage on-block +1F to +2F

Standing HP:

 Changed advantage on-hit +1F to +2F

 Hurtbox around his feet appears 3F faster

Standing HK:

 Changed advantage on-hit +1F to +2F

Crouching LP:

 Changed advantage on-hit +5F to +4F

Crouching LK:

 Changed advantage on-block +1F to +2F

 Reduced hit pushback

 Delayed startup of special moves 2F when cancelled from this move

Crouching MP:

 Changed startup 7F to 6F

Crouching HP:

 Changed advantage on-hit +1F to +2F

Jump LK, Jump MP, Jump HK:

 Fixed issue where airborne opponents hit by this move got knocked further away when the move hit as a counter

Head Butt:

 Changed such that CA gauge now increases when you absorb a projectile with this move

V-Trigger (Cyclone Lariat):

 Increased damage on first hit of button hold version 120 to 140

 Increased stun first hit of button hold version 200 to 150

 Increased stun second hit of button hold version 250 to 200

 Increased duration of move

 Adjusted timer gauge reduction with the increased duration

V-Reversal (Muscle Explosion):

 Changed startup 10F to 12F

 Changed recovery 19F to 24F o No change to advantage on-hit and block

 Applied hit and projectile invincibility to entire move to 1F~14F

Siberian Express:

 Increased stun 200 to 250

EX Siberian Express:

 Increased damage 200 to 230

 Increased stun 200 to 250

MP Borscht Dynamite:

 Reduced recovery on-hit 2F

HP Borscht Dynamite:

 Reduced recovery on-hit 4F

EX Borscht Dynamite:

 Increased stun 200 to 250

Double Lariat:

 Increased damage 100 to 120 during 1F~3F of active frames

 Increased CA meter gain on whiff

 Increased hitbox upwards and inwards

 Increased hitbox forwards during spin

 Hitbox increased in size to hit or make crouching opponent block when spinning

 You can now move forward/back slightly sooner after starting this move

Screw Pile Driver:

 Reduced CA meter gain on whiff

 Increased CA meter gain on-hit

HP Screw Pile Driver:

 Reduced damage 240 to 220

 Reduced distance to opponent after hit o This change effects duration of entire move

EX Screw Pile Driver:

 Reduced damage 240 to 220

 Reduced distance to opponent after hit

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