Street Fighter 5 Season 2 Changes: Ryu

Before getting into the character changes in gameplay, here is the costume he is receiving with the update found on Street Fighter’s Twitter page:

Image result for street fighter 5 Bboy ryu

Gotta love that meta logo on the jacket

A general comment from Capcom about the Ryu changes:

Ryu’s Shoryuken properties have been revised, while his general attacks have been changed to match the changes to the entire game. In addition to those changes, Ryu can now V-Trigger cancel the second hit of the Jodan Sanrengeki as well as special cancel his standing HP during V-Trigger, ultimately widening the move set that can be used during footsies.

Here are the specifics.

Hurtbox:

 Adjusted hurtbox when changing direction while crouching

Forward throw:

 Increased recovery on-hit by 8F

 Reduced stun damage from 170 to 120

 Reduced CA gauge accrual

 Increased distance from opponent after hit

Standing LP (Normal/V-Trigger):

 Shrunk hitbox in upwards direction

 Increased horizontal knockback on-hit in the air

 Expanded hitbox in forward direction

Standing LK:

 Shrunk hitbox in forward direction

Standing MP (Normal/V-Trigger):

 Changed advantage on-hit from +6F to +7F

 Expanded hurtbox that appears during 3-12F of action in forward direction

 Shrunk hitbox in forward direction

Standing HP (Normal/V-Trigger):

 Changed startup from 7F to 8F

 Only V-Trigger HP is cancellable

Standing HK:

 Changed action recovery from 18F to 20F

 Recovery on-hit or block have not changed

Crouching LP (Normal/V-Trigger):

 Increased duration of hitbox from 2F to 3F

 Expanded distance of pushback on-hit and block

 Fixed bug that when mash canceling into a normal Crouching LP, was not recognized as not countered even when taking a hit before the first frame of attack startup

Crouching MP (Normal/V-Trigger):

 Changed startup from 5F to 6F

 Somewhat expanded hitbox in forward direction

 Expanded hurtbox around hitbox in forward direction

 Shrunk upper hitbox

Crouching MK:

 Changed startup from 6F to 7F

 Changed duration of hitbox from 2F to 3F

Crouching HK:

 Changed startup from 7F to 8F

 Lowered damage from 100 to 90

 Shrunk hitbox in forward direction

Jumping LK:

 Expanded active hurtbox in downward direction

 Shrunk hitbox in downward direction

Jumping MP (Normal/V-Trigger):

 Changed damaged caused by normal version from 80(40+40) to 60(30+30)

 Decreased damage caused by V-Trigger version from 80(40+40) to 60(30+30)

 Block properties for 2nd hit changed from mid to high

Jumping MK:

 Shrunk lower hitbox

Axe Kick:

 Changed recovery on-block from ±0F to -2F

 First and 2nd hits can be cancelled into specials, CA, and V-Trigger

Collarbone Breaker (Normal/V-Trigger):

 Changed startup from 20F to 22F

 Changed recovery on-hit from ±0F to +1F

 Changed recovery on-block from -4F to -6F

Solar Plexus Strike (Normal/V-Trigger):

 Increased stun damage (for normal: 100 to 150, for V-Trigger: 130 to 180)

 Changed advantage on-hit from +6F to +8F

Jodan Sanrengeki:

 Increased damage of second hit from 60 to 70

 Increased stun damage of second hit (for normal: 70 to 100, for V-Trigger: 100 to 130)

 Increased stun damage of third hit from 80 to 100

 Second hit can be cancelled by V-Trigger

 Shrunk hit back on second hit

 Increased duration that damaged side is suspended in when third hit hits

V-Reversal Hashogeki:

 Changed startup 15F to 17F

 Changed distance and advantage on-hit

V-Skill Mind’s Eye:

 Changed animation recovery on whiff from 29F to 32F

 Increase V-Gauge accrual from 25 to 50 when successful

Hadoken:

 Changed overall animation (L: 46F to 47F, H: 48F to 47F)

 Decreased amount of CA gauge accrued on activation

 Increased amount of CA gauge accrued on-hit or block

 Changed advantage on-block from -7F to -6F

Hadoken (V-Trigger):

 Decreased amount of CA gauge accrued on activation

 Increased amount of CA gauge accrued on-hit or block

 Fixed bug that even when hit during 1-7F of animation, was not registered as a counter

EX Hadoken (Normal/V-Trigger):

 Changed advantage on-block from -2F to +2F

 Fixed bug that even when hit during 1-6F of animation during V-Trigger, was not registered as a counter

L Shoryuken (Normal/V-Trigger):

 Reduced damage from 120 to 110 during V-Trigger

 Expanded hurtbox that appears during 1-3F in downward direction

 Expanded hitbox on startup during V-Trigger in forward direction

M Shoryuken (Normal/V-Trigger):

 Decreased damage during V-Trigger from 140 to 130

 Added hurtbox and throwable box during 1-2F

 Changed physical strike/projectile invincibility to 3-6F

 Added collision box to lower body during 6F

 Expanded hitbox on startup in upward direction

H Shoryuken (Normal/V-Trigger):

 Decreased damage of normal version from 140 to 120

 Decreased damage during V-Trigger from 160 to 130

 Decreased stun damage of normal version from 200 to 150

 Decreased stun damage during V-Trigger from 250 to 200

 During 1-3F, removed invincibility and added hurtbox and throwable box

EX Shoryuken (Normal/V-Trigger):

 Expanded hitbox on startup both in forward and downward directions

L Tatsumaki Senpukyaku:

 Increased damage from 80 to 90

 Decreased stun damage from 200 to 150 M Tatsumaki Senpukyaku:

 Changed recovery when landing from 12F to 14F

 Decreased chip damage on-block from 25×2 to 17×2

 Decreased stun damage from 200 to 150

H Tatsumaki Senpukyaku:

 Changed recovery when landing from 11F to 15F

 Decreased damage from 120 to 110

 Decreased chip damage on-block from 30×3 to 19×3

 Decreased stun damage from 200 to 150

EX Tatsumaki Senpukyaku:

 Decreased stun damage from 200 to 150

Airborne Tatsumaki Senpukyaku:

 On-hit, can juggle with Shinku Hadoken or Denjin Hadoken

EX Airborne Tatsumaki Senpukyaku:

 Increased damage from 160 to 170

 Increased stun damage from 200 to 250

Shinku Hadoken (Critical Art):

 Reduced pushback on-block

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