Capcom has just released the notes for the new patch coming on Tuesday.
Many adjustments have been made to invincible moves that don’t use meter. Since there was a big difference between characters who had invincible moves and those who didn’t, such as a Shoryuken, many changes have been made to moves that were invincible with no cost.
Parameters and hit situations for all normal throws have been adjusted. Changes have been made to characters who can loop throws at the edge of the screen. Even after the adjustments, there will be some characters who can loop throws, as those parameters have been adjusted less compared to other characters.
Due to changes to the game, some general attacks have been adjusted for each character. Along with changes 1 and 2, and the other changes to the game, characters who were able to attack more often and had a long reach became significantly stronger. Due to this, regardless of the strength of the character, general attacks for all characters have been adjusted.
Direct Input controller support – We are happy to announce that Street Fighter V on Steam now officially supports Direct Input controllers. You’ll find this in the Other Settings section of Options.
Background Music – Select In Battle Settings, you’ll now be able to select your preferred music in Training and Versus Modes as well as Casual and Ranked matches.
Fighter Profile – Radar Charts Additional updates and fixes have been implemented into Fighter Profiles.
Updated Rage Quit System – The current Rage Quit System has resulted in a significant decrease in rage quitting. That said, we always planned to take this one step further and are ready to further address the issue with this update. In addition to losing League Points and being locked out of online matchmaking for a set time, the following additions have been made to the system:
Matchmaking Update – Players who frequently disconnect during matches will now be more likely to be matched up with other players who exhibit similar behavior. The same applies for honorable players who rarely, if ever disconnect; they will be matched up with similar players.
Player Profile Icons – The worst offenders and the most honorable players will also have a special icon displayed on their Fighter Profiles.
League Points Deduction – Anytime a player disconnects during a match, their League Points will be deducted as if it was a loss.
Recoverable damage: Changed recovery speed from 10 points every 4F to 10 points every 8F
Hold button moves:Changed so certain special moves that activate when the button is released can be used as a buffer
Input latency: Shortened the inactive frames on input confirm from 12F to 6F after the last key for a charge attack has been input
I will be making individual posts about each character, including Akuma, in the following days.