Bug Fixes that came with the Kolin Update

Capcom, in their recent blog post, noted that there were a couple of bug fixes that came with Kolin being added to the game.

It is unfortunate that Capcom did not release these immediately and its not the first time this has happened. Hopefully Capcom will be more diligent about officially announcing these bug fixes in the future. Anyway, here they are;

Chun-Li

  • Bug – EX Kikoken granted meter gain on hit or block
  • Fix – No longer grants meter on hit or block
  • Bug – Because her hurtbox was so low when crouching, there were times when opponents at certain distances could not hit or force Chun-Li to block attack
  • Fix – Slightly expanded her crouching hurtbox

Necalli

  • Bug – H Raging Light did not have a counter hitbox on startup
  • Fix – Added a counter hitbox on startup

Alex

  • Bug – Unintended delay on Power Drop startup when going from H Flash Chop
  • Fix – Delayed Power Drop startup so that it does not connect when H Flash Chop is blocked
  • Bug – Certain combos were unintentionally not possible against this character
  • Fix – Slightly increased hurtboxes during knockback, as well as hurtboxes when standing for consistency.

F.A.N.G

  • Bug – When doing Nikankyaku to Senpukuga against an opponent in the corner, Senpukuga would sometimes face in the opposite direction of the opponent
  • Fix – Slightly increased the time to change direction facing when switching places

Karin

  • Bug – EX Ressenha – Could not immediately perform jumps or other basic movements post-recovery
  • Fix – EX Ressenha – Adjusted the landing animation so Karin can now immediately perform jumps and other basic movements post-recovery

Akuma

  • Bug – Jumping LP – Unintended input priority
  • Fix – Jumping LP – Adjusted input priority to match that of other characters
  • Bug – Couching LP – The window to chain cancel this normal is longer than that of other characters. This allowed players to input a light attack by chain cancelling at the last possible moment while simultaneously inputting another action (V-Skill, special moves, etc.). If the opponent attacked at the same moment, the other action would be performed; if not, crouching LP would be performed.
  • Fix – Crouching LP – Shortened the window to chain cancel this attack by 1F

Ibuki

  • Bug – In Trial 7, an unnecessary “neutral” symbol is displayed in the command for Airborne M Kunai
  • Fix – Removed the unnecessary “neutral” symbol

Balrog

  • Bug – Certain combos were unintentionally not possible against this character
  • Fix – Slightly increased hurtboxes during knockback, as well as hurtboxes when standing for consistency.

Dhalsim

  • Bug – When performing Crouching LP ⇒ normal grab on Balrog in the corner, whether or not it hit varied between whether Dhalsim was on the 1P side or 2P side
  • Fix – Slightly increased normal throw box forward to ensure hit consistency between 1P and 2P sides

Ken

  • Bug –EX Tatsumaki Senpukyaku – Could not immediately perform jumps or other basic movements post-recovery
  • Fix – EX Tatsumaki Senpukyaku – Adjusted the landing animation so Ken can now immediately perform jumps and other basic movements post-recovery

Birdie

  • Bug – EX Bull Head – Because Birdie’s collision box was placed somewhat behind his presence box, opponents could slip behind Birdie when he whiffs this attack
  • Fix – EX Bull Head – Increased collision box and hurtbox backwards

Source: Capcom Blog

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