SF5 Season 2 April Balance Patch: Alex

Update 4/30/17* The new patch is coming out at an undetermined time as of now. Click here to find out why.

Developer Comments: In Season 2, the start up on some of Alex’s longer range attacks were modified as we believed moves with relatively fast startup and reach would be strong.  Unfortunately, these changes lessened his overall effectiveness against some of the cast as his attacks were now taking that much longer to connect.

With the increase in speed to the start-up of his key ranged attacks, Alex should be able to fight against the entire cast that much better. Additionally, as Alex has to take considerable risks closing in on the opponent to really land damage, his vitality has been slightly increased.

Alex

  • Hurtbox
    • Fixed an issue where Alex’s collision boxes would shrink in the reverse direction of other characters if Alex turned around while crouching. This led to characters being able to cross him up with certain moves after he landed from mid-air recovery, when they were not supposed to.
  • Vitality
    • Increased from 1000 to 1025
  • Standing MP
    • Move recovery changed from 14F to 12F
    • Note: No changes to advantage/disadvantage
  • Standing MK
    • Startup reduced from 9F to 8F
    • Note: The entire move has been reduced by 1F
  • Crouching MK
    • Startup reduced from 10F to 9F
    • Note: The entire move has been reduced by 1F
  • V-Skill – Overhaul
    • The entire move has been reduced from 55F to 52F
  • EX Air Knee Smash
    • Timing of the hurtbox activation has been restored to the Season 1 version
  • L Slash Elbow
    • Disadvantage on block has been reduced from -4F to -2F

Source: Capcom Blog

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