Marvel vs. Capcom: Infinite Gameplay Trailer #2 Analysis

Capcom just released a brand new trailer for Marvel vs. Capcom: Infinite that highlighted the new characters that were just announced for the game and a few other interesting mechanics.

As we already know, MvC:I format will have each player pick 2 characters for a 2v2 match-up.

Newer players to the Marvel vs. Capcom series may not know that the 2v2 format is actually where the fighting series got its start all the way back to the first game of the franchise, X-men vs. Street Fighter, which was released as  an arcade game in 1996. It wasn’t until Marvel vs. Capcom 2: New Age of Heroes, which was released for the arcade in 2000, that the format switched from 2v2 to 3v3.

Anyway, much like the first gameplay trailer, it shows that combos in Infinite will feature teammates tagging in and out to extend combos, a staple to the franchise. It also seems to be that, unlike Marvel vs. Capcom 3, there is no way to break the combos once they start. The trailer also showed some familiar and not so familiar combos coming from the recently announced characters.

There are a few new mechanics to the game that were featured in the trailer and from the various pictures Capcom posted along with the trailer that are worth noticing.

For one, the maximum amount of hyper gauge a player can amass is 4 bars, as opposed to Marvel vs. Capcom 3’s 5 bar maximum.

MvCI Thor-Chun-Li_LI (2)

Epic circle/arrow

For right now however, it is unclear how many bars an ultra attack from each character will cost. I would probably say 2 or 3.

We also got another glimpse at the Infinity Stones, which appear to be Infinite’s new X-Factor or comeback mechanic. This trailer introduces us to the Space Infinity Stone.

Screenshot (17).png

Literally controls space

The Space Infinity Stone seems very different than the others we have seen up to know. The Space Stone creates a rectangular box of force that gives the opposing player very little space to move. While the opponent is free to jump, they have very little space to move horizontally. The person who activates the Space Stone on the other hand seems to be able to move in and out of the box at will. One of the more uncertain things about the Space Stone is whether the opposing player can shoot projectiles out of the sphere or not. I would assume that they can’t but I am not 100% sure.

It also appears that there is a certain threshold that must be passed to use the Infinity Stone, suggesting that letting the 3/4th circle reach full will increase the effect and/or time.

MvCI Thor-Chun-Li_LI (4)

Another epic circle/arrow

What did you think of the latest gameplay trailer for Infinite? Did I miss anything important?

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