Capcom has just announced a new tournament series to coincide with the release of the highly anticipated Street Fighter 30th Anniversary Collection. Check out the trailer below!
So apparently the highly-anticipated Street Fighter 30th Anniversary Collection was going to to come out without with training and versus mode. It was almost released in a state where you could only play the arcade part for 8 of the twelve games.
Here is the direct quote from Capcom;
“After the initial announcement, we saw lots of fan feedback hoping for Versus and Training Modes, even if the collection is focused on the arcade versions. It’s because of this feedback that these modes have been added to the game. Since this is a brand new feature, Versus and Training Mode will be available as a day one patch on May 29. You must connect to the internet and download the patch in order to enable them.”
Now, I am no game developer in any way, shape, or form, but how does making the game ‘arcade perfect’ prevent them from putting in these basic modes?
Before this announcement, Capcom was about to sell a fighting game collection where you couldn’t play local versus mode against another player.
How could a company as big as Capcom think customers would not want to PLAY AGAINST OTHER PLAYERS IN A FIGHTING GAME. Thats like thinking people who play basketball wouldn’t want another team to play against.
Luckily, Capcom decided against it and implemented standard modes that all modern fighting games should have after “lots of fan feedback”. Yes Capcom, we want to be able to fight other players in a fighting game.
The 3rd DLC character in Street Fighter V: Arcade Edition, Falke, will be available to play on April 24th.
Heavily experimented on during her time at Shadaloo, Falke was forced to endlessly practice her unique use of Psycho Power.
Almost brought to the point of break, Ed eventually rescues her and they both escape from Shadaloo.
Much like Ed, Falke will have special moves that require only two buttons to be pressed instead of the normal motion input.
Hit the jump to find more information, including her gameplay trailer.
Capcom, for real this time, has released official patch notes coming to Street Fighter V: Arcade Edition on April 3rd, 2018.
The update will be live after the usual Tuesday server maintenance on April 3rd.
Taking both rewards on hit and frequency into account, changed the combo scaling on crush counters.
Changed so that a throw break cannot be performed after the move has been input, with the exception of normal and unique moves. This is to weaken the defensive technique of using certain special moves (primarily movement special moves) together with the throw break.
Note: Previously, throw escapes could not be performed only for moves that gave the character some kind of invincibility or armor.
Normal Throw Damage
Increased parameters for characters that have less reward on hit.
Overall rebalancing for the moves’ start-up and performance.
Hit the jump to see the character specific changes.
A new set of patch notes for Street Fighter V: Arcade Edition have been released today, April 1st, 2018.
- All current and future characters in the Street Fighter franchise are now canonically blonde.
- Chun-Li will be the only character to receive costumes for the rest of Street Fighter V. In addition, all male characters will now have no costumes, including their base costume.
General Gameplay Changes:
- All normal throws are now untechable.
- All throws now heal for 100% of the damage done.
- Damage has been increased by 40% across all characters
- Normal match times are now 300 seconds
- When a fireball is blocked, the blocker loses the ability to block for the rest of the entire set.
- V-Reversals have been removed
- Jumping now gives a full bar of meter
- Getting hit with a crush counter now removes the ability to use one randomly chosen button for the rest of the round
To see specific character changes, hit the jump.
Capcom just announced a trio of Darkstalkers-themed costumes coming to Street Fighter V: Arcade Edition on April 3rd.
Juri will be getting a Lilith costume, Urien a Donovan costume, and Menat a Khaibit costume. Check out the costumes below.
As usual, each costume will be $3.99 USD.
Source: Capcom Unity
Just like the last two years, Capcom has announced a special bundle that coincides with the Capcom Pro Tour 2018.
This years bundle will include;
Capcom Pro Tour Costumes
Capcom Pro Tour 2018 Costume: Akuma – $5.99/€5.99/£4.99
Capcom Pro Tour 2018 Costume: Sakura – $5.99/€5.99/£4.99
Capcom Pro Tour 2018 Costume: Champion’s Choice Costume – $5.99/€5.99/£4.99
Capcom Pro Tour Stage
CPT Stage – $9.99/€9.99/£7.99
Capcom Pro Tour Bundle
Capcom Pro Tour 2018 Premier Pass – $19.99/€19.99/£15.99
- Capcom Pro Tour 2018 Costume: Akuma
- Capcom Pro Tour 2018 Costume: Sakura
- Capcom Pro Tour 2018 Costume: Champion’s Choice Costume
- Capcom Pro Tour 2018 Stage
The following items are available with the CPT 2018 Premier Pass only:
- Exclusive CPT-themed color option for all characters (includes Season 1, 2, and 3 DLC)
- 5 Exclusive Titles
- 2 Exclusive Fighter Profile Themes
- Access to Exclusive Special Targets
- A bonus of 5,000 Fight Money
On April 3rd, the Akuma and Sakura costumes will be available while the new stage and Birdie’s Costume will be coming out later.
Anyone who purchases the bundle will also instantly receive 5,000 fm and access to monthly exclusive special challenges which will add up to 65,000 fm in total at the end of the year.
Hit the jump to see some preview images.