Along with Mayor Cody, Street Fighter V: Arcade Edition will be seeing a very much needed change to Survival Mode that will hopefully make the experience less painful to go through. In addition, Capcom also announced a couple of new costumes that will be coming to the game. Hit the jump to see the changes and costumes.
Street Fighter 30th Anniversary Collection is officially out today for Xbox One, PS4, Switch, and Steam!
Hit the jump for more info.
Returning Final Fight character Cody has been announced and will be coming to the Street Fighter V on June 26th, 2018. Check out the trailer below.
Make sure to hit the jump to see more details about the reformed Final Fight criminal and how he is going to play.
So apparently the highly-anticipated Street Fighter 30th Anniversary Collection was going to to come out without with training and versus mode. It was almost released in a state where you could only play the arcade part for 8 of the twelve games.
Here is the direct quote from Capcom;
“After the initial announcement, we saw lots of fan feedback hoping for Versus and Training Modes, even if the collection is focused on the arcade versions. It’s because of this feedback that these modes have been added to the game. Since this is a brand new feature, Versus and Training Mode will be available as a day one patch on May 29. You must connect to the internet and download the patch in order to enable them.”
Now, I am no game developer in any way, shape, or form, but how does making the game ‘arcade perfect’ prevent them from putting in these basic modes?
Before this announcement, Capcom was about to sell a fighting game collection where you couldn’t play local versus mode against another player.
How could a company as big as Capcom think customers would not want to PLAY AGAINST OTHER PLAYERS IN A FIGHTING GAME. Thats like thinking people who play basketball wouldn’t want another team to play against.
Luckily, Capcom decided against it and implemented standard modes that all modern fighting games should have after “lots of fan feedback”. Yes Capcom, we want to be able to fight other players in a fighting game.
The 3rd DLC character in Street Fighter V: Arcade Edition, Falke, will be available to play on April 24th.
Heavily experimented on during her time at Shadaloo, Falke was forced to endlessly practice her unique use of Psycho Power.
Almost brought to the point of break, Ed eventually rescues her and they both escape from Shadaloo.
Much like Ed, Falke will have special moves that require only two buttons to be pressed instead of the normal motion input.
Hit the jump to find more information, including her gameplay trailer.
Capcom, for real this time, has released official patch notes coming to Street Fighter V: Arcade Edition on April 3rd, 2018.
The update will be live after the usual Tuesday server maintenance on April 3rd.
Taking both rewards on hit and frequency into account, changed the combo scaling on crush counters.
Changed so that a throw break cannot be performed after the move has been input, with the exception of normal and unique moves. This is to weaken the defensive technique of using certain special moves (primarily movement special moves) together with the throw break.
Note: Previously, throw escapes could not be performed only for moves that gave the character some kind of invincibility or armor.
Normal Throw Damage
Increased parameters for characters that have less reward on hit.
Overall rebalancing for the moves’ start-up and performance.
Hit the jump to see the character specific changes.