Marvel vs. Capcom: Infinite October 16th patch notes

There will be a small amount of changes to the game coming on October 16th. mostly bug fixes for certain characters.

The patch will be coming a day before the game’s first DLC characters Monster Hunter, Black Panther, and Sigma are released.

General (These changes will go live on PS4 and PC on October 16 and on Xbox One at a later date)

  • When an opponent has been hit by three special “grab” projectiles in a single combo, they will automatically be affected by a spiral hit stun, causing them to be invincible and sent into the air. Players can also counter tag out of these attacks.
    • Affected moves:
      • Spider-Man – LP/HP Web Ball (including air versions)
      • Frank – LK/HK Hammer Throw
  • Can perform air recovery in eight directions when recovering from certain unique hits in the air.
    • Affected moves:
      • Dante – Bee Hive
      • Chun-Li – Spinning Bird Kick (including air version), Kikosho, Hoyokusen
      • Chris – Sweep Combo
      • Doctor Strange – Bolts of Balthakk
  • Fixed a bug that made it impossible to block during the last frame of crouching block recovery.
  • Fixed an issue that caused a connection error to occur when continuously performing successful grabs in an online match.
  • Increased throw invincibility during air recovery from 3F to 5F.
  • Fixed comboing into another combo using the Mind Surge throw.

Characters (These changes will go live across all platforms in the update on October 16)


  • Fixed a bug when taking damage during Tempest that caused Dante’s position to change from the location where he took that damage.

Captain America

  • Fixed bug(s) so that properties of moves without the shield match those with the shield. (ex: forward jumping during forward ground dash without the shield did not have dash momentum)
  • Fixed a bug causing backflip (without shield) to be invincible from start up.
  • Fixed a bug that caused his back ground throw to not do damage and had a shorter knockback distance.
  • Fixed a bug where jumping forward during a back ground dash (with shield) had dash momentum.
  • Fixed a bug that caused him to not face the opponent when behind them while activating Charging Star and Hyper Charging Star.


  • Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Dark Hole with Flight.
  • Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Purification with Flight.

Doctor Strange

  • Fixed bug where when there are 3 Graces of Hoggoth HP traps on screen and Flames of the Faltine is used from a higher position, the fired laser VFX disappears.
  • Fixed bug causing one Grace of Hoggoth to remain on screen after activating Flames of the Faltine in certain situations.

Source: Capcom Blog


Black Panther and Sigma Gameplay Trailer for Marvel vs. Capcom: Infinite released, along with Monster Hunter Trailer

A new trailer has surfaced revealing gameplay for the other two first wave DLC characters for MvC:I, Black Panther and Sigma.

The third DLC character, Monster Hunter, you can find after the jump.

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Soul Stone allows the player to erase a single loss in a 3 out of 5 match in Marvel vs Capcom: Infinite Tournament

The next Infinity Stone to have its power revealed is the Soul Stone. The Soul Stone will allow the owner to erase a single loss in a 3 out of 5 match.

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Remember, this effects will only be available during the Battle of the Stones tournament later this year. You can read about the tournament here.

Hit the jump to see the full video reveal.

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Space Stone allows the player to switch their place in the brackets in a Marvel vs. Capcom: Infinite Tournament

The recently announced Battle for the Stones has generated quite some interest in the FGC. First of all, the tournament is the first big tournament announced for the newly released Marvel vs. Capcom: Infinite. But what has peaked people’s interest in the tournament is the addition of being able to use the Infinity Stones during the tournament.

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The owner of the Space Stone going into the event is SackTap, who placed second in the SoCal Regionals 2017.

The winner of the tournament, SPY|Filipino Champ, did not receive the Space Stone because he was directly invited to the Battle of the Stones tournament and cannot obtain an Infinity Stone because of that.

You can watch the official trailer below.

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All Marvel vs. Capcom: Infinite modes and upcoming DLC characters

When’s Mahvel? Tomorrow, September 19th.

To celebrate this, Capcom’s blog has released all the various single and multiplayer modes that will be coming with the game at launch.

  • Offline Modes:
    • Story – you’ll be put at the center of a fierce battle as heroes from both universes come together to stop Ultron Sigma, the combined form of two robotic villains.
    • Arcade – recreates the classic arcade experience. Keep winning to move forward and confront the final boss in an epic showdown of skills.
    • Mission – do various tutorial missions, or your hand at advanced character-specific challenges and combos.
    • Training – set up a training area with various parameters and hone your skills to improve your fighting abilities.
    • Vs. Player 2 – go head-to-head against another player locally.
    • Vs. CPU – play solo against an AI-controlled opponent.
    • Collection – the Dr. Light Database contains numerous unlockable items, including cut scenes from the story mode, character/stage information, concept artwork and character/stage audio tracks.
  • Online Modes:
    • Ranked Match – battle other players online to advance in the rankings.
    • Casual Match – battle other players online without the results affecting the rankings.
    • Beginners League – a special league fought between players of Rank 14 or lower.
    • Lobby – search for or create a lobby where up to 8 players can engage in simultaneous player-vs-player matches.
    • Rankings – view the rankings of players from all over the world.
    • Replay Settings – configure replay settings and view replays.

Hit the jump to see who the first batch of DLC characters are gonna be.

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Further Thoughts on the Marvel vs. Capcom: Infinite Roster

Yes, I realize that there has been a lot of talk about the Marvel vs. Capcom: Infinite roster these past few weeks heading up to the game’s September 19th release this year. I do not really want to beat a dead horse at this point, but the roster for this game just really irks me. But, at the same time, I feel like there are certain factors that came into play when creating the game that many people did not notice or just decided to ignore. I am not giving Capcom an excuse, but there may be some slack that Capcom has yet to reap from its fans.

I will also be specifically only talking about things in regards to the roster of the game. I will not be mentioning the new story or gameplay mechanics in Infinite.

After this, I will not be making any more posts specifically regarding the roster for the upcoming fighting game unless something significant changes it.

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